I’m not sure what everyone else has been up to as of late, but I have been pretty occupied with life. Lots of things have happened, life changes you know, but I’m still a gamer at heart and I don’t think there’s much that could stop that.
Before the TeamSpeak server went offline (long story, but suffice to say I’m working on remedying the issue as Discord is becoming a royal PAIN with all of the outages lately), I stopped play Battlefield and started playing other games, as did a lot of us. PUBG, Rainbow Six: Siege, Call of Duty, and I’m sure a lot of the other guys continued their LoL and WoW (and now WoW: Classic) binges. The first time I played PUBG with “the guys”, I excitedly asked (as I had just picked up a fat suppressor or something along those lines) “Ohhh, do you get to keep the loot if you die?”… They laughed, I laughed, but I didn’t know why… Then I asked if you get to keep it if you lived and won the match. They let me down gently, but I was really looking forward to something different than “drop in, find a gun/loot, and survive”. A few months after that, I saw ExecCS on Twitch trying out a new game called Escape from Tarkov. I studied the game carefully for a good week of watching streamers like Kotton, DeadlySlob, Markstrom, and others, before deciding to go “all-in” and buying the “PAY-TO-WIN” version of the game: the Edge Of Darkness Edition.
Edge of Darkness comes with a few perks over the standard game, but any paid-for version gets you on the battlefield, AND you get to keep the loot (if you live, or stick it far enough up your….). Looking back, I’m glad I got the EoD edition, but I do feel like I’m missing out (ever so slightly) on a bit of playability via the newly implemented hideout. On the other hand, I’m glad I do have this version of the game because I start out with a bigger, erm… “Container” that you can use to stick things in that will allow you to keep said things if you die. This can be a VERY big deal in the Tarkov Loot economy – making sure you make it out of the raid with SOMETHING in your container means you might be able to at least put a down payment on the next raid.
Raid’s don’t cost “money” to go into (with one minor exception there), but you generally want to go in more geared than not – though there are the fair share of “hatchet runners” / bambies. After playing this game pretty much solely for over 2 years, the way I see it is; the more protected you are when you first enter a raid, the better your chances of making it out alive are… That said, be prepared to die, and die a LOT. If you have above a 15% survival rating prior to reaching level 25 or so, you’ll have done a LOT better than I did this season! I played Tarkov alone for the first 6 months and had some of the biggest jump-scares I’ve had, and my heart has been racing more playing this game than any other game (maybe with the exception of anger with Siege, LOL!). Being a solo-player on Shoreline in the middle of the night, wearing your first pair of NVG’s and a kit that’s WAY too big for your britches, and seeing a five-man even more kitted than you in the distance – and KNOWING you have the drop on them, will make you excited in ways that’s hard to describe. There’s “Only in Battlefield” moments, for SURE, but WOW are there “Only in Tarkov” moments too!
If you do decide to try out Tarkov, be warned that it is one of the most difficult games that I have ever had to learn how to play, but that journey was one of my favorites in ANY game so far. Personally, I’m glad I took the first 6 months of the journey alone, but things have changed with the game quite a lot in the past 2 years, and that opinion may change if I were to start again today. I have a good group of friends that I have made (some have stayed with me from Siege) and we team up pretty regularly to play squad matches of Tarkov – which is still VERY hardcore and there are LOTS of deaths (one night, I killed my own squadmate and myself multiple times with grenades, accidentally of course, but we were laughing the whole time). You have to use communication, callouts, and general map knowledge and game sense to figure out who is the bad guy and who is your buddy.
Here’s a short clip of a 3-man solo-takedown, with my team right behind me for backup. You’ll hear some coms, you’ll see how crazy and confusing things can be in the heat of the moment, and you’ll see some of the negatives we’re experiencing in the game (note the lag the third player had before he died). It’s not like that all of the time; when it’s good, it’s really good, when it’s bad, it sucks. I think it’s gonna take a lot to tear me away from this game though…
In the interim, until we can get the TeamSpeak up again, or some other permanent form of team-communication, anyone is welcome to catch up with me and the crew on my Escape from Tarkov Discord that can be located here: https://discord.gg/DG38DDx
I will try to update y’all more frequently, but no promises!
I know it’s been a while since anything has been posted here, but I figured I would go ahead and put up a link to the new Battlefield V Reveal trailer. I hope you are all doing well and I know the TeamSpeak is down, but I’m working on an alternate solution. Until then, Discord is the best option.
Hey everyone, thanks for taking a look at the latest blog post. Today was the official reveal for the next line in the Battlefield franchise: Battlefield 1.
I was able to watch the livestream and learned quite a bit about it, and while I’m not 100% on-board yet (they’ll have to go through a successful launch before I am back on board 100%), I will say this Battlefield looks graphicly amazing, and some of the gameplay and details sound like they could provide some interesting, and very typical, Only in Battlefield experiences.
The buy page (http://www.battlefield.com/buy/battlefield-1) tells us this about the game:
Be the first on front lines – snag the Early Enlister Deluxe Edition today and get the Hellfighter, Red Baron, and Lawrence of Arabia packs full of themed weapons and gear; five extra Battlepacks stuffed with great items; and access to the full game on October 18, three days before release.
Fight your way through epic battles going from tight urban combat in a besieged French city to big open spaces in the Italian Alps or frantic combats in the Arabic sand dunes. Experience large-scale battles as infantry or piloting vehicles on land, air and sea, from the tanks and bikes on the ground, to bi-planes and gigantic battleships.
Discover a new world at war through an adventure-filled campaign, or join in epic multiplayer battles with up to 64 players. Adapt your tactics and strategy to the earth-shattering, dynamic environments and destruction.
The Early Enlister Deluxe Edition Includes:
• Early Access on October 18th
• Hellfighter Pack
• Red Baron Pack
• Lawrence of Arabia Pack
• 5x Battlepacks
From the info here, we can determine there’s going to be some expansion packs (at least 4) that include themed weapons and gear, battlepacks are back, and multi-vehicle and Battlefield-typical, warfare.
For the full reveal, check out the Official Battlefield 1 trailer here:
The trailer has tons of great info in it, and the livestream had several Youtubers asking questions after the trailer was revealed. Through these questions, we found there are going to be different vehicle dynamics – you won’t be able to “learn one tank and know them all” – each tank will have it’s own style of play and it’s own quirks; there will even be tanks that can house a full squad (though I’d hate to be in that bad boy when it get’s C4’ed)! Because of this specific answer to one of the questions presented, I think we can assume a lot (if not each one) of the vehicles are going to have different “quirks” that will require you to “know your vehicle” to use it to the best of its ability.
There will also be some different dynamics for infantry gameplay, including “roles” – it was mentioned the flamethrower role specifically will be “unique” and “each soldier will have an opportunity to play as [the flamethrower]”. They didn’t want to reveal too much here as there will be “more details in the coming months”, but this sounds to me like it’s going to be some type of “pick-up” base “utility” (I’m thinking similar to the Rorsch or M82 autosniper).
It was also confirmed that weapon customization is “back with a twist”. They didn’t go into detail at all, so we don’t know if this will mean we have camos and camo customization like they recently added to Battlefield:Hardline, if it’s weapon attachments like rifle scopes or grenade launchers, or if some hybrid of the two.
Either way, the trailer is looking to offer a good venue to push the Battlefield franchise into the future. Personally, I can’t wait until 2143 and more futuristic battles, but I’ll be on the Battlefield just the same while we wait for the next one to come out. As long as the launch of Battlefield 1 goes better than Battlefield 3 or (especially) Battlefield 4, I will be happy.
I’ll keep posting quick updates about Battlefield 1 as more information comes available.
Until next time, I’ll see you on the battlefield, SOLDIER!
It’s been a while… I’ve been slacking with the posts here because they take quite a bit of time to write and format. Things are winding down at the end of the summer (except we have a few more months of summer here in Texas), school will be starting for most within the next few weeks, and AK907 needs to get ready for a winter of gaming.
I will start off by saying the Thursday night gaming events have been going swell! The attendance has been great, the server has been full most every Thursday (albeit only on Thursday evenings), and we’ve even got a few applications in the works! That said, I would like to announce that our next clan meeting will be Sunday, August 31st, beginning at 8:00 PM. There’s an ‘official’ forum post regarding this meeting here. Anyone and everyone is welcome, and encouraged, to join (regardless of membership status) – Any and all comments are welcome!
Click to join the AK907 Clan TeamSpeak 3 server!
Do not forget that tonight is our Thursday Night Gaming Night where we will be live on the AK907 Battlefield 4 server pwning the newbs until 11:00 PM tonight!
That’s all I have for today – I just wanted to get a post out with a bit of updated info on it.
Dragon’s Teeth is the latest downloadable content being released for Battlefield 4, the 4th DLC in the series and for me, the one I’m most excited for. It’s release date has not been announced but there are some juicy details floating around the web of what we will get to play with when that date comes.
Rumored by fans and hinted at by Dice to be more infantry based, close quarters and set in an urban environment. I’m sensing a few close quarters Dawnbreaker themed maps but that’s just speculation.
What is thought to be concept art for the upcoming release of Dragon’s Teeth
The ground surrounding our shotgun wielding solider is littered with blockades designed to impede tank travel. These fortifications are known as dragon’s teeth. While they proved less than useful in actual combat situations they will probably hold their own in the battlefield experience.
In the DLC preview video Dice hints that Dragon’s Teeth will be the close quarters and infantry centric release out of the bunch. With that and the above photo I am very excited to see the new maps in all their glory.
Now, on to the weapons, shall we?
Bulldog – A bullpup weapon based on the M14(one of my favorite guns of all time) and, as of now, it boasts a 700 RPM rate of fire, 34 and 25 damage model respectively and a 21 round magazine.
I am a giddy little school girl waiting to get my hands on this weapon and put some rounds into tylaa with it! If this is another SCAR-H with slightly different characteristics I will be very pleased, frankly it’s something I’ve been waiting for.
There are rumors circulating that it may be released into the carbine class of weapons, not the AR’s. Considering the rate of fire and damage model I find this highly unlikely, this weapon just does not fit into the carbine line-up at all. I am really hoping not to have egg on my face when the weapons are released.
Desert Eagle .50 – “OMGWTF?” Is indeed the appropriate response.
As far as I know, the DE.50 has never appeared in the Battlefield franchise, save for Battlefield play4free but that certainly doesn’t count. This is looking like it will indeed be an actual secondary weapon and not a map drop like I had anticipated. I really hope to see this weapon packing its standard ammunition and not a smaller caliber which, I think, would be a big nerf.
Given that the Shorty 12g can give 100 damage at close enough range(and a cooperating netcode) I see no reason that this weapon will not do just that. Continuing with the theme of speculation I venture to say the trigger delay will be sever and the weapon will be ..shall we say, finicky at range. Despite that I can’t wait to go on rage-quit inducing 1 deag sprees daily!
Unica 6 – In the shadow of the DE .50 lives the Unica 6, an auto revolver that takes both .357 and .38, which ammo will Dice be using in-game? Unfortunately that is not yet clear. Given the nature of the weapon it is presumed to have a very short trigger delay so the caliber will either make this weapon a contender for the top spot(Where I expect the Degal to sit) or an alternative to the SW40. Either way, I see it as a win-win for us!
Here is a brief quote from Wikipedia on this weapon since it is not widely known:
“The Mateba Model 6 uses the recoil from firing to rotate the cylinder and cock the hammer, unlike conventional revolvers, which depend on the user physically pulling the trigger and/or cocking the hammer to actuate the weapon’s mechanism of operation.
The Mateba Autorevolver’s barrel alignment is different from most other revolvers. The barrel is aligned with the bottom of the cylinder instead of the top. This lowers the bore axis (line of the barrel) which directs the recoil in line with the shooter’s hand thereby reducing the twisting motion or muzzle flip of normal revolvers. The gun’s entire upper assembly (barrel, cylinder and frame) are mounted on rails on the lower frame, which houses the trigger, hammer, and grip, and recoils 1/2 of an inch, or 12.7mm, on firing. The rearward motion of the upper assembly cocks the hammer, and the cylinder is rotated on the forward stroke
Mateba Autorevolvers chambered in .357 Magnum can be loaded with .38 Special ammunition but typical .38 Special loads do not have enough power to fully cycle the recoil mechanism although the weapon will still function with a double action trigger pull. There are two optional recoil springs designed specifically for .38 Special cartridges that can be installed by the operator to overcome this problem (.38 Special and .38 Wadcutter).
Replacing the spring requires the removal of the slide assembly, which is blocked by a retaining pin held in place by a small set screw in the triggerguard. The barrel shroud acts as the spring keeper and guide rod bushing.”
SIG MPX – Is anyone else bored with the PDW line-up? AS VAL, SR-2, PDW-R, etc.. etc.. I mean, those are all great, right? But the class is defiantly missing something. Hardly anyone uses the PDW as engineer in a conquest match. It’s mostly DMR’s and Carbines from where I’m sitting. Why is that? Why does the class most needed on conquest large get a group of weapons completely underwhelming at anything past close range? Is the SIG MPX the answer to the PDW folly? Perhaps it will sit somewhere between the SR2 and the PDW-R, we really just don’t know for sure.. yet!
CS5 – A sniper rifle defined as being ideal for urban environments, yet another clue for the setting of the maps. Most default photos of this gun are in the silenced configuration, so I would not throw out the possibility of it being a permanently silenced weapon, ala the AS VAL.
I imagine the bolt pull will be extremely quick on this weapon and also the damage drop off will be fairly significant.
I don’t have much to say about this weapon because to me, a sniper is a sniper.. doesn’t matter which one I use, I still suck with it!
CS5 Sniper Rifle
This gun does look bad-ass.
CS5 Sniper Rifle (breakdown)
Robot wars just got a bit more interesting.
No longer will we be stuck with a torch-wielding EOD Bot to troll our opponents. That’s right, WALL-E hooked up with Xzibit and his ride has officially been pimped.
Now available with a multiple grenade launcher and a mini-gun option we will surely leave Vlad the Impaler retreating with it’s antenna between it’s legs..err wheels. These potentially game-breaking additions will provide lots of trollol’s but what it could do to maps like Lockers, AKA Operation Chokepoint, is not something I’m looking forward to.
Vlad the Impaler
The item we have the least amount of details on is the ballistic shield. Elementofprogress, the person who drudged the newly released code for all these details says it appears to take place of the primary weapon. Other rumors say that due to the limitations of the last gen consoles holding a weapon and the shield simultaneously is not possible. I suspect this thing could get quite annoying if you’re on the receiving end.
Have some buddies load their C4 to the front of your ballistic shield and charge the enemy like Ragnar Lothbrok – or rush through a hail of suppressing fire breaking through enemy lines and have your squad spawn on you to take the objective. This addition will add some new tactics to all maps and game-modes!
Dice gets a lot of grief about Battlefield 4 but for the most part weapon balance isn’t really an issue. I have some confidence in their ability to add these weapons and gadgets without totally breaking the game. Of course post-release weapon nerfs are a normal occurrence but they usually happen rather quickly(still waiting for AWS nerf…), for the most part.
It is important to remember that all of this information can change, Dice could just be trolling us. With the past DLC’s similar information was leaked about their respective weapons, most of which turned out to be true but we’ll just have to wait and see if that is the case this time around.
I hope you’ve enjoyed some Words with Substance. Please feel free to share your thoughts below!
I’ll try to add things here as I come across them and link back from other posts, but I’ll try to start a running list of things all members should be doing here, including how to configure TeamSpeak 3 for use on AK907 servers, how to use the home page blog and menu system, how to receive notifications in the forums, and other things.
How do I install TeamSpeak and connect to the [AK907] TeamSpeak server?
You can download TeamSpeak here. Choose the client software (not the server) and then select the correct version of the client (3nd 32-bit or 64-bit versions if you’re using Windows — if you’re not sure, click here). The process is straightforward so just follow the steps and accept all the agreements.
Once TeamSpeak is installed, open the program and you will be prompted with an introductory setup wizard. It is best to go through this introduction, as it will help you set most of the necessary settings needed in TS. Please be SURE to enable Push-To-Talk for the AK907 TeamSpeak server, as this is a rule to be allowed on the server. Not following this simple rule can result in frequent and often channel kicks, and could even result in a temporary ban.
Once this is complete, select “Connections” in the upper-left hand corner of the window, and select “Connect” from the dropdown menu. For server address, enter the [AK907] TeamSpeak server address (ak907.net),and in the nickname box enter your Battlelog ID so your teammates know who is talking. Leave the password box empty as there is no password needed for our TeamSpeak server and leave all the other boxes their defaults, unless you know what you are doing. Click the Connect button to be connected to our servers default channel – The Lounge. To switch channels, simply double-click the channel you wish to join! When not in the gaming channels, please try to watch your language as you never know who could be listening – several of us have young children that we would prefer not to hear (or see, in the case of nicknames) foul or inappropriate language. In the “Gaming” channels, anything goes though!
How to use the AK907 Forums
Signing up for and registering on the forums should be a self explanatory process, so I won’t insult you with providing that information here… Suffice to say, just click the “Register” link and follow the directions.
Once your account has been created, there is an admin-approval process where admins MUST click a link to enable the account. We’ve been burned in the past and have accidentally allowed spammers/spambots into our forums, which is why admin-approval is required for new accounts. This may change when AK907 grows to be a bit bigger and there are regular forum sign-ups, but for now you must wait until an admin physically clicks the “Activate Account” link before you’re allowed to post on the forums. Generally, this is done relatively quick and we will add you to the appropriate groups so you have the correct forum access around the same time.
Once your account has been activated, you may log in to the forums and start signing up to receive email notifications. This is HIGHLY recommended as it provides a little email “reminder” whenever someone posts on the forums that you need to check them out. This is especially useful if you have a smartphone and receive email on that device. To subscribe to the forums, you must complete this process for EACH forum you have access to, as well as any new forums you may gain access to once your membership status changes:
Click the forum to browse the posts (for the first forum under “General”, this would be “General Discussion”)
Scroll to the very bottom and click the “Subscribe forum” check box (mine says “Unsubscribe forum” because I’m already subscribed)
Repeat for every forum you have access to, or would like to receive notifications for
On another note, the reset password link does not work for the forums, but we are working on implementing a fix. In the interim, if you need to reset your password, please let me know any way you would like (though TeamSpeak is probably the best way).
This is the last item I will mention on this first post (and hopefully I will reword that if/when I do edit this post in the future… Haha!), which is the WordPress Blog Menu System… I have changed this up a little today to add some clarity to the menu items. I will list each of the menu items here and what exactly they do:
[AK] Home – This just takes you back to https://www.ak907.net/ and is the same as clicking the banner at the top of the page.
[AK] Server Info – Non-Clickable top-level menu item
[AK] Clan Servers – A list of our current servers and providers/hosts.
[AK] Battle-Stats – Player server stats for our supported game servers (BF4 right now) – go here to check your stats on our servers!
[AK Server Rules – A complete list of all rules for playing on AK907 servers – these are also announced in-game.
[AK] Forums – A direct link to the AK907 Forums (http://forums.ak907.net)
[AK] Blog Categories – Non-Clickable top-level menu item
General Information – List all blog posts under the “General Information” category
Community Announcements – List all blog posts under the “Community Announcements” category
Gaming – List all blog posts under the “Gaming” category
[AK] About The Community – Non-Clickable top-level menu item
[AK] Member Roster – A complete and up-to-date list of ALL AK907 members and their ranks
[AK] Clan Membership App – A Google Documents form that interested parties can fill out if they wish to apply to become an AK907 member
[AK] Volunteer Application – A Google Documents form that members can fill out if they wish to volunteer their time and services to the [AK907] Clan
[AK] Ranking System – A page describing all of the ranks within the [AK907] Clan, what they are, how to get them, and what is expected of people who have those ranks
[AK] Current Games – A list describing what games the [AK907] Clan plays on a regular basis (needs updating)
About the AK907 Community – A page written to describe the [AK907] Clan to people, what we are, who we are, what we like, etc. (needs updating)
That’s all I have for today, but I will try to post additional “help information” back here on this page as the issues come up. I appreciate any and all feedback you can provide regarding this page – if something is in error, please let us know so it can be fixed!
Hey everyone, just wanted to get some quick updates out about various things going on within the clan; including items like the Weekly Clan Event, internal ranking structure, and updates from the Battlefield.
If you would like to apply to be a member of AK907, there’s a new application created here: ak907.net/apply – Current [AK907] members, please direct interested candidates there to apply for membership.
[AK907] Weekly Clan Event
The [AK907] Weekly Clan Event has been happening regularly the past few weeks, however there has been multiple issues going on with stats logging. Part of the issue is that EA/DICE are not tracking things (at least not publicly) like advanced battlereports (like the ones we used to pull off of BF3Stats.com for BF3). AK907 members installed and configured a stats logging plugin (check it out here: http://battlefield.ak907.net), however the logging is not quite as detailed as we would like. Plus, you really need to have a background in SQL to get the right queries to get the data and reports we would like.
I will be working on an interim solution that will enable stats logging to a separate SQL database (outside of the public one mentioned above) only during the time of the weekly clan events. This will help us to more easily “use what’s already there” as far as the stats logging and web plugins go. I should have this ready to go before game time tomorrow, though I haven’t heard from Gr0wzy or Dedaciai yet as to what the challenge should be.
Considering everything above, I want you guys to know that we are striving to improve the member experience around AK907 and we are really trying to make an effort to get these Weekly Clan Events going again! Please stick through it, keep joining us on Thursday nights, and we’ll have a blast no matter what happens.
[AK907] Internal Ranking
There will be some changing coming up in the near days/weeks/months that will better outline the ranking structure within [AK907] Clan and will give all of the members a clearer picture as to what they need to do to “rank up” within the clan. As always, ranking up comes in large part with commitment and loyalty to AK907. This means things like recruiting, posting in our forums, Facebook, Google+, blog, or any other of our “clan” outlets, financial contributions to support the servers, seeding our Battlefield servers, and/or raising interest in AK907 via other outlets go a long way into considering a member for a promotion. AK907 is in need of various skills and we also have a lot of people here that are knowledgeable in the various items we need assistance with, so if you’re interested in learning a new technology (SQL or Server Administration for example), talk to a founding member so we can get a course set for you so you can learn some stuff!
The State of the Battlefield
DICE is continuing their patches and updates to Battlefield 4. The latest patch, R24 released on the 6th of Feb. broke some things and fixed some others. There is another patch (R25) due out Thursday that will address a ton of things, including the things that R24 broke. Some of us have high hopes that we will be unlocking those Second Assault assignments by playing Metro, but I wouldn’t count on that actually happening just yet. I know that they are getting ready to release the second map pack, we just don’t know when that will be – a lot of these patches have included items needed for Second Assault, so we know it is coming.
I know it has been a difficult journey up the highly patched Battlefield 4 road, with all the barriers and potholes along the way, but things are getting better. It’s time for us to come back together, as a group, and show our support to DICE and start playing the game more! Thursday nights are a prime time for this, and honestly we cannot do it without YOU there! Please show up on TeamSpeak between 4:00 PM and 11:00 PM Central Time and join us for the weekly clan event!
That’s all for now; I look forward to seeing you all on the battlefield, SOLDIER!
Todays blog post will go over some of the things that the [AK907] Clan is working toward, including the partnership with the newly formed GCN (Gaming Community Network), changes to our server(s), new features on our server(s), including plugins that have been installed and streaming screenshot hosting, the return of the weekly clan event, our upcoming clan meeting, among other things.
[AK907] Weekly Clan Events
The [AK907] Weekly Clan Events will be starting back up over the next few weeks, but GvnrRickPerry will no longer be heading them up. [AK907]Gr0wzy and [AK907]Dedaciai have volunteered (or have been volunteered) to take over the weekly clan event, so if you have thoughts or ideas about how this should work, please let them know! The weekly events should start the first or second week in January, though I am not sure about this because I haven’t heard anything about it since the event coordinators took over.
I will say that putting on those weekly events is no small task, especially now that AK907 has grown to 40+ members! So keep that in mind when you are participating in those events, and give those guys a break! 🙂
[AK907] and GCN
As most of you know, I’ve been trying to find a way to “partner” with other clans and communities so AK907 can not only better ourselves, but to try and grow some relationships that will help everyone involved out. Well, it looks like some other clans/communities had the same idea I did, and they came together and made an official statement about it a few weeks ago in the Battlelog forums (here’s a LINK if you want to take a look at it). Less than 48 hours later, they had already met with a DICE official and they have the full support of several of the largest communities in the world! GCN (Gaming Community Network) is influencing Battlefield by hosting well over a million unique player IDs between our communities, hosting over 10,000 slots on just our Battlefield servers, paying more than $250,000 in server rental fees in over 2 years (just for BF3!), and giving away tens of thousands of dollars in gaming merch, including copies of games, graphics cards, and peripherals to members of our communities.
To create a focal point for Gaming Community Leaders and Admins to air their concerns and ideas
To take Battlefield to the next level of community involvement
To open up a direct line of communication with the developers of DICE and to voice the concerns of players and server owners alike
To engage with EA/DICE in constructive dialogue regarding our concerns
To facilitate cross-community events, ladders, and tournaments on a scale Battlefield has never seen
Requirements we have agreed to in order to be a GCN Member:
We agree to follow and enforce the Battlefield terms of service, clearly state our individual server rules, both in-game and on our website, to have a ban appeal process to give players a chance to plead their case, to agree to open lines of communication between GCN and other communities partnered with GCN, and to participate in GCN’s goals/initiatives.
Over the coming weeks and months you will hear various updates from me regarding items discussed in the GCN meetings. Some of the things I hope we accomplish through this group are increased server stability (lets face it, the servers still crash), assisting with setting up a knowledge-base, setting up tournaments and ladders for those who want to compete, and so much more!
A reminder to clan members: Please do your best to represent the DICE Terms and Conditions (AKA: BF3 Rules of Conduct) located here (http://tos.ea.com/legalapp/ROC/US/en/PC/BF4). DICE has implemented things like “OFFICIAL” servers because of ridiculous amount of badmins in BF3. We want to follow the rules, to the letter, for DICE so hopefully they will give us server owners a little more freedom to control what we pay for. That being said, I would like to remind our server admins that we are not here to straight up sit and be admins all day. We are here to monitor our servers and enforce the EA/DICE terms and conditions (aka: Rules of Conduct), along with any rules that AK907 has. The last thing we want to do is to have to kick, or even worse, ban someone from our servers. There has only been one case where someone came into our servers and was blatantly disregarding both AK907’s rules as well as the DICE Rules of Conduct, even after being warned several times, and that person was issued a two week ban across all AK907 servers. The ban was announced in our forums, under the “Got Banned?” section, and the person could have came to plead their case, but they did not because they new they were in the wrong. The reason I am writing this is to set an example to all of the admins that AK907 has – please do your best not to “over-admin”, and only speak as an admin if you must. If you are thinking about saying something or taking action against a player on one of our servers, please take a look at the AK907 server rules (located here: https://www.ak907.net/ak907-server-rules/) and ask yourself if the player is really doing something wrong or just being annoying. If they are, warn them. If it continues after a few warnings, initiate a kick or a temp ban, and then POST IN THE FORUMS what action you took, what rule they broke, and why you did it… Try to include as much information in that post as possible, as it could come back to haunt you if it was a “badmin” decision.
The GCN is looking for volunteers for various things – if you think you could provide some benefit to them (video editing, marketing, recruiting, writing, server management, forum management, etc.) please let me know the skill-set you have so I can discuss it with them!
[AK907] Battlefield Server
There’s been a lot of changes to the [AK907] Battlefield 4 server since Battlefield 4 released. Including, more than 16 server-side updates from DICE, the installation of multiple plugins, and streaming configuration for several Anti-Cheat Ban sources.
AK907 currently has 3 Battlefield 4 servers – CQ/RUSH, DOM/OBLIT, and 24/7 MIXED MODE CHINA RISING VOTEMAP. All servers are 32 slot servers. This is a little much for us to manage right now, as I’ve seen we’ve been able to get two of the servers populated, but when we try to populate the third one, one of the other servers usually dies.
The end of this month will bring us change though. We are re-merging the DOM/OBLIT and RUSH/CQ servers to be a single 66 slot server, which I will be installing adaptive ticket count and adaptive player count plugins on to make them easier to populate. As far as maps, game modes, and rotations, I have no idea what we are going to do yet, but I will get some feedback about this at our next clan meeting so we can move forward with a consistent server model.
We are now proudly streaming our Punkbuster log files and active gamehack violation bans to/from the following Anti-Cheat sites:
These streams should limit the amount of hackers we have on our servers, and I am really looking forward to playing in this new “clean” environment! On top of the streams, we are also using a screenshot viewer tool to manage Punkbuster screenshots, and so far it is working GREAT!
On top of the above, our server is using at least the following plugins:
A global ban list used by many admins
A votemap utility where players can vote for the next map and game mode
A VERY complete rank and skill balancing utility that has come in quite handy in the past
We are still working out the various “kinks” caused by these various system, but all in all the environment should be well managed and very fun to play in. If something doesn’t work like it’s supposed to, please report it to myself via TeamSpeak, so I can either add it to the list or confirm it’s already on the list.
[AK907] Clan Meeting
Well the next clan meeting is coming up in a few weeks – it will be Sunday, January 5th, at 8:00 PM Central Time. I will be having semi-regular meetings with the GCN and hope to have lots of news to report to you guys regarding the ladder/tournament system by the time this meeting comes around. Please note that we will be holding a small vote during this meeting to get some feedback for game mode rotations and maps for the new 66 slot server we will have, along with announcing the newest AK907 members, and many other things that I would like to discuss! It’s sure to be an exciting one, so I look forward to seeing you all there!
Well that’s all I have for today… I’m not going to lie, this post has been written for a while, I just needed to change a couple things on it, ha-ha! I’m glad I was finally able to get it posted though, and before Christmas too!
I want to wish every single one of my members a VERY Merry Christmas and a Happy New Year! May you receive lots of gifts and not go broke buying gifts for everyone else. LOL!
In today’s blog post, we will talk about the November 3rd [AK907] Clan Meeting (please be sure to show up – especially the admins) as well as the Battlefield 4 awards system that was recently posted in the Battlefield blog (link to source at bottom of post).
Please take a look at it, and please show up for the meeting – especially the admins! We will be discussing server administration, some changes throughout the clan structure, as well as the regular items that are discussed in these meetings (financials, etc).
Battlefield 4 Awards System
There was a very detailed post on the Battlefield blog that went over the vastness of he awards that you will get for playing Battlefield 4.
Some of the benefits that Battlefield 4 is bringing us that we wish Battlefield 3 would have brought to the table:
Extremely clear progression paths (meaning you know what you have to do to achieve a cer
tain medal/rank/weapon/camo/dog tag/etc.
Every ribbon has a clear and corresponding medal
Field upgrades (meaning upgrades that your squad can obtain through squad-play)
Battlepacks – what they’re about and what’s in the
Not to mention the over 13,000 different earnable service stars for weapons, vehicles, and classes