Dragon’s Teeth is the latest downloadable content being released for Battlefield 4, the 4th DLC in the series and for me, the one I’m most excited for. It’s release date has not been announced but there are some juicy details floating around the web of what we will get to play with when that date comes.
Rumored by fans and hinted at by Dice to be more infantry based, close quarters and set in an urban environment. I’m sensing a few close quarters Dawnbreaker themed maps but that’s just speculation.
The ground surrounding our shotgun wielding solider is littered with blockades designed to impede tank travel. These fortifications are known as dragon’s teeth. While they proved less than useful in actual combat situations they will probably hold their own in the battlefield experience.
In the DLC preview video Dice hints that Dragon’s Teeth will be the close quarters and infantry centric release out of the bunch. With that and the above photo I am very excited to see the new maps in all their glory.
Now, on to the weapons, shall we?
Bulldog – A bullpup weapon based on the M14(one of my favorite guns of all time) and, as of now, it boasts a 700 RPM rate of fire, 34 and 25 damage model respectively and a 21 round magazine.
I am a giddy little school girl waiting to get my hands on this weapon and put some rounds into tylaa with it! If this is another SCAR-H with slightly different characteristics I will be very pleased, frankly it’s something I’ve been waiting for.
There are rumors circulating that it may be released into the carbine class of weapons, not the AR’s. Considering the rate of fire and damage model I find this highly unlikely, this weapon just does not fit into the carbine line-up at all. I am really hoping not to have egg on my face when the weapons are released.
Desert Eagle .50 – “OMGWTF?” Is indeed the appropriate response.
As far as I know, the DE.50 has never appeared in the Battlefield franchise, save for Battlefield play4free but that certainly doesn’t count. This is looking like it will indeed be an actual secondary weapon and not a map drop like I had anticipated. I really hope to see this weapon packing its standard ammunition and not a smaller caliber which, I think, would be a big nerf.
Given that the Shorty 12g can give 100 damage at close enough range(and a cooperating netcode) I see no reason that this weapon will not do just that. Continuing with the theme of speculation I venture to say the trigger delay will be sever and the weapon will be ..shall we say, finicky at range. Despite that I can’t wait to go on rage-quit inducing 1 deag sprees daily!
Unica 6 – In the shadow of the DE .50 lives the Unica 6, an auto revolver that takes both .357 and .38, which ammo will Dice be using in-game? Unfortunately that is not yet clear. Given the nature of the weapon it is presumed to have a very short trigger delay so the caliber will either make this weapon a contender for the top spot(Where I expect the Degal to sit) or an alternative to the SW40. Either way, I see it as a win-win for us!
Here is a brief quote from Wikipedia on this weapon since it is not widely known:
“The Mateba Model 6 uses the recoil from firing to rotate the cylinder and cock the hammer, unlike conventional revolvers, which depend on the user physically pulling the trigger and/or cocking the hammer to actuate the weapon’s mechanism of operation.
The Mateba Autorevolver’s barrel alignment is different from most other revolvers. The barrel is aligned with the bottom of the cylinder instead of the top. This lowers the bore axis (line of the barrel) which directs the recoil in line with the shooter’s hand thereby reducing the twisting motion or muzzle flip of normal revolvers.
The gun’s entire upper assembly (barrel, cylinder and frame) are mounted on rails on the lower frame, which houses the trigger, hammer, and grip, and recoils 1/2 of an inch, or 12.7mm, on firing. The rearward motion of the upper assembly cocks the hammer, and the cylinder is rotated on the forward stroke
Mateba Autorevolvers chambered in .357 Magnum can be loaded with .38 Special ammunition but typical .38 Special loads do not have enough power to fully cycle the recoil mechanism although the weapon will still function with a double action trigger pull. There are two optional recoil springs designed specifically for .38 Special cartridges that can be installed by the operator to overcome this problem (.38 Special and .38 Wadcutter).
Replacing the spring requires the removal of the slide assembly, which is blocked by a retaining pin held in place by a small set screw in the triggerguard. The barrel shroud acts as the spring keeper and guide rod bushing.”
SIG MPX – Is anyone else bored with the PDW line-up? AS VAL, SR-2, PDW-R, etc.. etc.. I mean, those are all great, right? But the class is defiantly missing something. Hardly anyone uses the PDW as engineer in a conquest match. It’s mostly DMR’s and Carbines from where I’m sitting. Why is that? Why does the class most needed on conquest large get a group of weapons completely underwhelming at anything past close range? Is the SIG MPX the answer to the PDW folly? Perhaps it will sit somewhere between the SR2 and the PDW-R, we really just don’t know for sure.. yet!
CS5 – A sniper rifle defined as being ideal for urban environments, yet another clue for the setting of the maps. Most default photos of this gun are in the silenced configuration, so I would not throw out the possibility of it being a permanently silenced weapon, ala the AS VAL.
I imagine the bolt pull will be extremely quick on this weapon and also the damage drop off will be fairly significant.
I don’t have much to say about this weapon because to me, a sniper is a sniper.. doesn’t matter which one I use, I still suck with it!
This gun does look bad-ass.
Robot wars just got a bit more interesting.
No longer will we be stuck with a torch-wielding EOD Bot to troll our opponents. That’s right, WALL-E hooked up with Xzibit and his ride has officially been pimped.
Now available with a multiple grenade launcher and a mini-gun option we will surely leave Vlad the Impaler retreating with it’s antenna between it’s legs..err wheels. These potentially game-breaking additions will provide lots of trollol’s but what it could do to maps like Lockers, AKA Operation Chokepoint, is not something I’m looking forward to.
The item we have the least amount of details on is the ballistic shield. Elementofprogress, the person who drudged the newly released code for all these details says it appears to take place of the primary weapon. Other rumors say that due to the limitations of the last gen consoles holding a weapon and the shield simultaneously is not possible. I suspect this thing could get quite annoying if you’re on the receiving end.
Have some buddies load their C4 to the front of your ballistic shield and charge the enemy like Ragnar Lothbrok – or rush through a hail of suppressing fire breaking through enemy lines and have your squad spawn on you to take the objective. This addition will add some new tactics to all maps and game-modes!
Dice gets a lot of grief about Battlefield 4 but for the most part weapon balance isn’t really an issue. I have some confidence in their ability to add these weapons and gadgets without totally breaking the game. Of course post-release weapon nerfs are a normal occurrence but they usually happen rather quickly(still waiting for AWS nerf…), for the most part.
Big thanks goes to Elementofprogress over at the Symthic forums for doing all the work finding this information in the latest battle log update code (http://forum.symthic.com/battlefield-4-general-discussion/7695-dragon-s-teeth-weapons-and-gadgets/).
It is important to remember that all of this information can change, Dice could just be trolling us. With the past DLC’s similar information was leaked about their respective weapons, most of which turned out to be true but we’ll just have to wait and see if that is the case this time around.
I hope you’ve enjoyed some Words with Substance. Please feel free to share your thoughts below!